Upgrades

Upgrades grant your ship a permanent benefit upon being selected from an Upgrade Terminal.

Currently, there are 17 upgrades in the game.

All Upgrades
{|class="wikitable" ! Name ! Icon ! Description ! Effect }
 * Reserves
 * +10% Damage, improves default weapon
 * Damage bonus stacks additively with other damage bonuses. Basic Weapon now deals 2x55% damage rather than 1x100% damage.
 * Blink
 * Teleport when dashing
 * Player can now teleport through enemies, bullets and hazards, but not through solid blocks.
 * Extra Pow
 * Grants an extra Bomb
 * Max Bomb is increased by 1, and the player gains 1 standard Bomb if they are not already at 6 Bombs.
 * Second Wind
 * Recovers all health and ammo
 * Must be purchased from Kleines before it can appear in Upgrade Terminals.
 * Voltaic
 * Electricity merely slows you down
 * Player becomes immune to damage from electricity, whether generated by hazards or enemies.
 * Scanner
 * Reveals some rooms on every floor, shows enemy HP
 * Room-revealing effect only triggers upon arrival to a new floor.
 * Focus
 * Prolongs invulnerable time between hits
 * Invulnerable time on taking damage is tripled. Does not appear while playing on Sudden Death Lethality.
 * Autobomb
 * Negate damage while on more than 2 Bombs
 * If the player has 3 or more Bombs and would otherwise take damage from a hit, a Bomb is automatically consumed to negate damage in addition to its normal effects. Negated hits reduce Multiplier by x0.5 rather than x1.0. Only appears on Mild Lethality.
 * Discount
 * Shop items are 33% cheaper
 * Price reduction only applies to pickups found in Shops, Big Shops and Gambling rooms. Weapon prices in shops which have been visited at the time of the upgrade application are reduced by picking up Discount, but weapon prices in not-yet-visited shops are not affected by Discount.
 * Salvage
 * Extra health and Debris when replacing weapons
 * When taking a weapon while still using a weapon with ammunition remaining, the player now gains 2 HP and (1000 * Level) Debris rather than 1 HP and (500 * Level) Debris.
 * Artifact
 * Creates a selection of powerful weapons
 * Four weapons, each with four Keywords, are generated in the Upgrade Terminal room. Only one of them can be taken.
 * Stealth
 * Enemies take longer to activate
 * All enemies' normal activation delays are doubled. Damaging an enemy, regardless of whether Stealth is active, will instantly activate them.
 * Plating
 * Increases Maximum Hit Points by 1/3
 * Max HP gain is rounded to the nearest whole number. Also gives the HP equal to the amount of Max HP raised. Does not appear on non-Mild Lethalities.
 * Fortune
 * Better and more frequent item drops
 * Pickups drop more often on Normal Room clears, and a much wider variety of pickups, including superior versions of the usual Normal Room clear pickups, can now drop on Normal Room clears.
 * Quickening
 * Revive on death, explosively
 * Revive with 5 current and maximum healt, once. Deals a ton of damage to all enemies on screen upon revival and gives you a permanent 20% damage increase. Does not appear on non-Mild Lethalities.
 * Scrap Runner
 * Collecting scrap increases speed and damage
 * Collecting debris increases movement speed and damage by up to 30%. Effect quickly wears off when hit or not collecting debris. A red meter appears under the money counter that indicates how long it lasts and the amount of increased speed and damage the player has.
 * Capacity
 * Your maximum charge is doubled
 * Only appears while playing as Arena Blaster.
 * Artifact
 * Creates a selection of powerful weapons
 * Four weapons, each with four Keywords, are generated in the Upgrade Terminal room. Only one of them can be taken.
 * Stealth
 * Enemies take longer to activate
 * All enemies' normal activation delays are doubled. Damaging an enemy, regardless of whether Stealth is active, will instantly activate them.
 * Plating
 * Increases Maximum Hit Points by 1/3
 * Max HP gain is rounded to the nearest whole number. Also gives the HP equal to the amount of Max HP raised. Does not appear on non-Mild Lethalities.
 * Fortune
 * Better and more frequent item drops
 * Pickups drop more often on Normal Room clears, and a much wider variety of pickups, including superior versions of the usual Normal Room clear pickups, can now drop on Normal Room clears.
 * Quickening
 * Revive on death, explosively
 * Revive with 5 current and maximum healt, once. Deals a ton of damage to all enemies on screen upon revival and gives you a permanent 20% damage increase. Does not appear on non-Mild Lethalities.
 * Scrap Runner
 * Collecting scrap increases speed and damage
 * Collecting debris increases movement speed and damage by up to 30%. Effect quickly wears off when hit or not collecting debris. A red meter appears under the money counter that indicates how long it lasts and the amount of increased speed and damage the player has.
 * Capacity
 * Your maximum charge is doubled
 * Only appears while playing as Arena Blaster.
 * Revive on death, explosively
 * Revive with 5 current and maximum healt, once. Deals a ton of damage to all enemies on screen upon revival and gives you a permanent 20% damage increase. Does not appear on non-Mild Lethalities.
 * Scrap Runner
 * Collecting scrap increases speed and damage
 * Collecting debris increases movement speed and damage by up to 30%. Effect quickly wears off when hit or not collecting debris. A red meter appears under the money counter that indicates how long it lasts and the amount of increased speed and damage the player has.
 * Capacity
 * Your maximum charge is doubled
 * Only appears while playing as Arena Blaster.
 * Capacity
 * Your maximum charge is doubled
 * Only appears while playing as Arena Blaster.
 * Your maximum charge is doubled
 * Only appears while playing as Arena Blaster.