The Temple

The Temple is a special, DLC-exclusive in-between floor accessed by beating a boss on any of floors 1-4 with a 2.5 multiplier or above. Entering the floor is optional, and if declined, can still be accessed later on. However, once accepted, the option to enter it stops appearing for the rest of the run, so it's impossible to visit the Temple multiple times in a run. Most enemies on this floor are Mages or Undead, but some Machines can be found as well. The floor is unique in that the player progresses by completing one to four branching paths that each terminate in a mini-boss, and gaining access to the boss after completing at least one path.

The starting room of the floor is static, containing four statues in its center and four exits. Each exit leads to a separate branch of the floor. On each branch, the player must fight through a set of rooms before being offered a choice of paths leading to a new set of rooms. After completing three sets of rooms, they will reach the mini-boss at the end of that branch.

The number of branches that can be completed depends on what floor the Temple was accessed from; for each floor deep in the Facility the player is when they access the Temple, one branch can be completed. When the maximum amount of branches has been completed, any remaining options will be locked. For example, if the player accesses the Temple on Floor 3, they can complete three branches and the fourth will lock, forcing the player to engage in the boss fight.

Branches
Progress through the temple is fairly linear. The player must fight through a set of rooms before being offered a choice of paths. After three choices the path will terminate at a mini-boss room.

Normally, the first path (immediately after the starting room of the floor) consists of 3 rooms, the second of 4 rooms, and the last of 3 rooms (including the mini-boss), for a total of 10 rooms in the entire branch. If the player encounters a bombable path, that path will be reduced to a single room. If the player possesses the Spyglass cartridge, the amount of paths the player takes will be decreased, lowering the total rooms in each branch. Additionally, obtaining a Spyglass cartridge while in the process of completing the Temple will reduce the lengths of any remaining branches.

Paths
While progressing through a branch, every few rooms the player will be able to choose what the next few rooms will be like. The player will have the choice of two path-types, with a single exception when the third choice is a bombable wall (indicated by a path description).

Mini-Bosses
At the end of each branch, there will be a mini-boss. Each mini-boss has a Cartridge that it always leaves upon defeat. Each one defeated also adds a phase to the Warden fight, whenever the player chooses to fight him. If all four are defeated, which can only be done if the Temple was accessed from the Bellows, the player will need to fight Chaos God in addition to the Warden.

Notes/Trivia

 * The Temple's concept and design is based on one of D-13's previous projects, Handheld.exe, an RPG featuring many of the same enemies.
 * Many of the enemies in the Temple are not canon to the universe of Monolith, such as Angels. The Warden, Enigmancers, Chaos God, and Prisoner exist as real entities in the Monolith universe, but other newly-introduced enemies are creatures created by the Warden to populate the game world.