Arena Blaster

Arena Blaster was the First one to enter the facility and one of the last characters added in the game

Lore
Arena Blaster's lore is almost non-existent, the little that we know is that he was the first visitor, and that he was destroyed in the Maintenance System/Bellows.

Gameplay
In gameplay, he is not very different from the other ships, the only difference is that he doesn't have bombs, and instead has active items. Every odd-numbered floor will contain a trove with an active item (the flame is colored differently from that of a weapon trove, and the room it's in has a unique icon on the map), and active items can also be found from other sources, such as shops and crates. There is no reward for switching between active items, so just take one whenever it's better than your current one.

Charges
The Player gains 1 charge per room of enemies cleared and 3 charges for collecting coffee (Note: if you have full charge you will Salvage the drink) with a max of 6 charges, you can also get the upgrade Capacity Upgrade to a limit of 12 Charges.

Hellfire Barrage
"'Absolute Destruction'"Cost - 12 Charges (You can only get this many charges with the Capacity Upgrade)

For a short duration, fills the screen with lots of explosions that deal damage to enemies and erase their attacks.

Hunter Array
"'A burst of homing, phasing railgun shots'"Cost - 4 Charges

It fires 4 railgun shots that work as if they have the phasing and homing keywords, angled 90 degrees from each other.

King's Ransom
"'Fire a golden bullet, enemies killed by it drop more debris'"Cost - 4 Charges

Fires a bullet that does a bit of damage, and enemies killed by it drop more debris than they would otherwise.

Mini Weapon Trove
"'Creates a weapon, single use'"Cost - 3 Charges

Creates a weapon with 2 keywords and then leaves you with no active item.

Prototype Genocide
"'Causes a massive wave of explosions, costs 1 HP part to use'"Cost - 6 Charges

On activation, a stream of explosions are fired in a cone shape from where the player is aiming, as if you fired a fully charged shot from the Genocide antique weapon. Will reduce max HP if you have no HP parts (verify pls).

Pulse Reflector
"'Reflects nearby projectiles'"Cost - 1 Charge

Makes bullets disappear in a Small area around the player.

Repair Nanites
"'Repair 1 HP'"Cost - 6 Charges

Every time it's used, it gives you 1 HP. Can be used at full health for HP parts (verify pls).

Resonationg Crystal
"'Generates a shield'"Cost - 5 Charges

On activation it generates a shield, if you already have one it'll be salvaged.

Scanner 2.0
"'Reveals the entire map'"Cost - 6 Charges

Reveals every room on the floor, except breach rooms which are revealed when the breachstone is broken. Also reveals if the weapon trove contains a key (verify pls).

Scrambler
"'Rerolls weapon keywords'"Cost - 3 Charges

On use, it will change the keywords of any weapons in the current room, the weapons will still be the same type though. (What does this do to uniques?)

Stormheart
"'Conjures a stationary thunderhead, bolts of lightning arc between them and your ship.'"Cost - 2 Charges

A thunderhead appears and there's an arc between you and the thunderhead, you can have multiple of them and arcs will be formed between the thunderheads and you.

Supply Drop
"'Generates a crate'"Cost - 6 Charges

Indiscriminately spawns a random crate.

Tome of Cryomancy
"'Freezes all enemies solid'"Cost - 3 Charges

When used, freezes all enemies on the screen in place, and also damages them. Enemies get unfrozen quickly but will still be slowed.

Tome of Electromancy
"'Fire an electrically charged shot'"Cost - 2 Charges

Fires in the direction the player is aiming, and then upon hitting a wall or enemy, explodes around and above where the shot landed.

Tome of Enigmacy
"'invoke a random magical tome'"Cost - 2 Charges

Uses the effect of a random Tome when it's activated. Keeps track of your progress with Tome of the Abyss.

Tome of Geomancy
"'Encase yourself in stone'"Cost - 1 Charge

When used, a hollow 5x5 wall of destructible blocks is summoned around the player. Omnimancers have an attack like this, but their blocks can shoot at the player.

Tome of Pyromancy
"'Summon explosive runes (Careful!).'"Cost - 3 Charges

Summons telegraphed explosions in random locations around the room that deal a lot of damage, but can hurt the player.

Tome of Sight
"'Slow nearby bullets for 10 seconds'"Cost - 2 Charges

On activation, creates a ring around the player that makes bullets move slower, which can make them easier or harder to evade.

Tome of the Abyss
"'Activates for 10 seconds, increases damage while active, based on total kills while active'"Cost - 3 Charges

Killing enemies while this is active contributes to a damage boost that the player will have whenever it's active. Of all the active items, this is by far the most powerful.

Unstable Catalyst
"'Damages all Enemies and clears all Bullets'"Cost - 2 Charges

It acts exactly like a bomb, like the other characters have, but you can hold 3 instead of 2 as if you had Extra Pow (6 with Capacity) and you get one every 2 rooms instead of 3, as if you had the Battery cartridge. No special bombs though.

Voltaic Thruster
"'An intensely powerful electrical dash'"Cost - 1 Charge

Acts like Blink, but goes through walls and does a lot of damage in a line between where the player dashed from/to.

Warped Teleporter
"'Teleport to a random unvisited room'"Cost - 3 Charges

Teleports you to a random room that you've not yet entered. Note while using this that you cannot freely teleport to a room unless there's a clear path of visited rooms between it and your current room.