Skully(Ship)

Skully is one of two ships added in the Relics of the Past DLC, the other being Arena Blaster. Skully is unique in that all Weapons picked up in the run influence the current one.

Gameplay Differences
Weapons picked up carry permanent keywords and can modify weapon stats. These do not change the base weapon. When ammo is depleted, the player keeps the weapon they have, and simply stay at zero ammo. Damage pickups, Artifact Weapons, and the Artifact Upgrade do not spawn while playing as Skully. Most weapons fire the same way, simply shooting a projectile similar to revolver, though the look of the shot varies by weapon. Holy Water adds a permanent 5% damage and max ammo to the player's stats.

Stats
Using the starter weapon as a base, the stats of your ammo weapon are multiplied by what you pick up.

Damage
Separate from Damage%, this simply affects the base damage of each shot, which is then multiplied by Damage%

Ammo Capacity
Affects the number of shots that can be fired before reloading.

Firing Speed
Affects rate of fire.

Projectiles
Affects how many bullets are launched with each shot.

If you have only two projectiles, they will fire in a v pattern, negating most upsides of having multiple projectiles.

Damage will be split between projectiles.

Pierce
Determines how many enemies a single projectile can pass through.

Shot Speed
Affects how fast shots travel.

Weapons
Below is an incomplete list of all weapons upgrades.

Excluded Items
Due to having different weapon mechanics, Skully loses access to some items, listed below:
 * Upgrades
 * [[File:ArtifactUpgrade.png]] Artifact
 * Cartridges
 * [[File:BrokenMirrorCart.png]] Broken Mirror
 * [[File:GunCart.png]] Gun
 * [[File:ScopeCart.png]] Scope