The Warden

The Warden is the first boss that can be found in the Temple, and is a large mage consisting of a blue cloak with a bright light visible inside, who wields a sword, staff, and green runes. The difficulty of this boss depends on how many minibosses you kill in the Temple.

Attack Patterns
The Warden's number of phases depends on how many minibosses you had killed in the floor prior, which can be limited by what floor you enter in, and caps at tier 4. The first 3 phases are arranged randomly, and the fourth incorporates elements from the previous three with unique characteristics. A short animation plays between each phase.

Phase 4
The Warden freezes time frequently in this phase, causing all bullets and the player to freeze while he alters or adds more bullets to the screen, before unfreezing time for these changes to take effect.

Cutscenes
Before and after the fight with Warden, there are short cutscenes where he speaks to you. Before the fight, he says the following text, but if you shoot him while speaking, he will skip to the final line of dialogue and begin the fight early:


 * 'How very interesting... It shouldn't have been possible to reach this place.'
 * 'And you've come from so far to get here, as well.
 * 'I do not know how it is you got here,'
 * 'But you've already caused intensive damage to the seals.'
 * 'I really wish we could have met... Under better circumstances.
 * 'I think it's time you left.'

If you beat Warden by only fighting through 1 to 3 phases, there will be no dialogue after the fight, and you will immediately be able to collect the weapon 'Sacred Arms' as your reward and move to the next floor after Warden's runes circle you and cause you to exit into a black void. Sacred Arms is more powerful the higher tier you beat Warden at. However, there is dialogue if you beat tier 4 Warden:


 * 'Hah.'
 * 'You know, it's been a long time.'
 * 'I guess I'm really not as strong as I was back then.'
 * 'Don't...'
 * 'Let it escape.'

Warden then explodes and his runes break as his body creates a shockwave that moves outwards and off screen. A thumping from the bottom of the screen can be heard and green particles can be seen, and rays of light shoot up from the stonework and eventually engulf the screen, even opening up space in the HUD. The cutscene transitions directly into the fight with Chaos God.