Cartridges

Cartridges are a type of pickup that permanently upgrade your ship with a unique effect when obtained, similar to upgrades obtained from Upgrade Terminals.

Currently, there are 41 total cartridges in the game.

All Cartridges
{|class="wikitable" ! Name ! Icon ! Description ! Effect
 * 13 Leaf Clover
 * Better gambling chances
 * The odds of rolling a 1 or 6 are higher in the Gambling shop room, increasing the chance to win an item.
 * Bandage
 * Recover HP when starting a new floor
 * Adds 1 HP to your health when entering a new floor.
 * Battery
 * Bombs recharge faster
 * Bombs take 2 rooms to recharge instead of 3.
 * Braveheart
 * On taking a hit, sometimes drop a heart
 * The heart will bounce around the room until the player collects it and despawns if the player does not pick it up in time.
 * Broken Mirror
 * More curses, curses break faster
 * Cursed weapons become more common and they break faster, meaning that less rooms have to be cleared using it than normal.
 * Bulwark
 * Damage is dealt to HP Segments before HP
 * Still counts as a normal hit.
 * Calculator
 * Increased multiplier gain
 * Contract
 * Gain a powerful ally, but you gain 20% less debris
 * The player gains a follower. It's a gangster hermit that will shoot at enemies while the player is also attacking. 20% less debris will spawn from enemies when taking this cartridge.
 * Cool Sunglasses
 * Attracts shopkeeps
 * A shop will appear on the sixth floor.
 * Crackshot
 * On dash, fire a shot at the nearest enemy
 * It shoots a revolver-like shot directly at the enemy closest to the player. This is not part of the weapon the player currently holds, but it does consume ammo.
 * Credit Card
 * Can go into debt while shopping
 * Once in debt, you can't buy more.
 * Crowbar
 * Crates cost less to open
 * Dagger
 * Increased damage to bosses.
 * Deal 10% extra damage to bosses.
 * Electrode
 * Electrostatic aura
 * Firecracker
 * Bomb damage+
 * When bombing, enemies take more damage than usual.
 * Glowing Rune
 * Detects it's kin
 * Shows where minibosses are on the map.
 * Golden Star
 * Clear bullets on room end
 * Once all enemies in a room are dead, their bullets also disappear.
 * Gun
 * Start each floor with a random weapon
 * Spawns a weapon in the starting room. This will break after leaving the room without picking up.
 * Hammer
 * Bombs open doors
 * Bombs allow you to escape rooms mid-combat.
 * Hat
 * Hats for all
 * All ghosts now wear hats. This also makes ghosts shoot less revenge bullets upon death.
 * Ironheart
 * Gain a shield now and when max life increases
 * Magnifying Glass
 * Discover rooms in a 3x3 radius.
 * Magic Pack
 * Above 2.5 multiplier, item drops are cloned
 * Dropped by Drdlord. The room reward will appear twice and the player can take both.
 * Magic Rod
 * Above 2.5 multiplier, ammo use is halved
 * Dropped by Drdlich.
 * Magic Shield
 * Above 2.5 multiplier, take no damage
 * Dropped by Drdknight. Multiplier will still lower on hit, so it effectively acts as a shield.
 * Magic Sword
 * Above 2.5 multiplier, deal 20% more damage
 * Dropped by Drdskull.
 * Member Card
 * Shops contain an extra item
 * Mining Hat
 * Reduced multiplier loss
 * Multiplier only go down by x0.5 rather than x1.
 * Pickaxe
 * Finds secrets
 * Shows secret rooms on the map. Doesn't open them.
 * Plate
 * Can't take double damage
 * Plug
 * Hack shops, troves and terminals
 * Play a hacking minigame to get cheaper shops (25% discount), better weapons and an extra option in the upgrade terminal.
 * Power Core
 * Regain all active charges on entering a new floor
 * Only spawns while playing as Arena Blaster. Entering a new floor fills your entire charge meter.
 * Reflector
 * When hit, reflect nearby projectiles
 * Shoots the bullets back in the projection they came from.
 * Rocket
 * Lowered Dash Cooldown
 * Significantly reduces the cooldown for dashing.
 * Scope
 * Your basic weapon has piercing
 * Spyglass
 * Smaller floors, more items
 * The number of normal combat rooms will be significantly reduced beginning on the upcoming floor.
 * Syringe
 * Doubled swarmer damage
 * Can also spawn without currently holding the keyword, but not when the Swarmer Pack is disabled.
 * Templegame
 * Your minimum multiplier is 1.5
 * Dropped by ChaosGod.
 * Treasure Chest
 * Better troves
 * Weapon chambers can now spawn more weapons when opened.
 * Transfusion
 * Recover charge when damaged
 * Only spawns while playing as Arena Blaster. When damage is taken, refills your charge meter by 1 unit.
 * Trumpet
 * Dramatic entrance
 * When entering a room, fires a big, high damage lazer shot in the direction ahead of the player.
 * Victory Sign
 * Double special bomb gain
 * Any bomb pickups that are not normal bombs will now give the player two of that type of bomb.
 * Above 2.5 multiplier, ammo use is halved
 * Dropped by Drdlich.
 * Magic Shield
 * Above 2.5 multiplier, take no damage
 * Dropped by Drdknight. Multiplier will still lower on hit, so it effectively acts as a shield.
 * Magic Sword
 * Above 2.5 multiplier, deal 20% more damage
 * Dropped by Drdskull.
 * Member Card
 * Shops contain an extra item
 * Mining Hat
 * Reduced multiplier loss
 * Multiplier only go down by x0.5 rather than x1.
 * Pickaxe
 * Finds secrets
 * Shows secret rooms on the map. Doesn't open them.
 * Plate
 * Can't take double damage
 * Plug
 * Hack shops, troves and terminals
 * Play a hacking minigame to get cheaper shops (25% discount), better weapons and an extra option in the upgrade terminal.
 * Power Core
 * Regain all active charges on entering a new floor
 * Only spawns while playing as Arena Blaster. Entering a new floor fills your entire charge meter.
 * Reflector
 * When hit, reflect nearby projectiles
 * Shoots the bullets back in the projection they came from.
 * Rocket
 * Lowered Dash Cooldown
 * Significantly reduces the cooldown for dashing.
 * Scope
 * Your basic weapon has piercing
 * Spyglass
 * Smaller floors, more items
 * The number of normal combat rooms will be significantly reduced beginning on the upcoming floor.
 * Syringe
 * Doubled swarmer damage
 * Can also spawn without currently holding the keyword, but not when the Swarmer Pack is disabled.
 * Templegame
 * Your minimum multiplier is 1.5
 * Dropped by ChaosGod.
 * Treasure Chest
 * Better troves
 * Weapon chambers can now spawn more weapons when opened.
 * Transfusion
 * Recover charge when damaged
 * Only spawns while playing as Arena Blaster. When damage is taken, refills your charge meter by 1 unit.
 * Trumpet
 * Dramatic entrance
 * When entering a room, fires a big, high damage lazer shot in the direction ahead of the player.
 * Victory Sign
 * Double special bomb gain
 * Any bomb pickups that are not normal bombs will now give the player two of that type of bomb.
 * Scope
 * Your basic weapon has piercing
 * Spyglass
 * Smaller floors, more items
 * The number of normal combat rooms will be significantly reduced beginning on the upcoming floor.
 * Syringe
 * Doubled swarmer damage
 * Can also spawn without currently holding the keyword, but not when the Swarmer Pack is disabled.
 * Templegame
 * Your minimum multiplier is 1.5
 * Dropped by ChaosGod.
 * Treasure Chest
 * Better troves
 * Weapon chambers can now spawn more weapons when opened.
 * Transfusion
 * Recover charge when damaged
 * Only spawns while playing as Arena Blaster. When damage is taken, refills your charge meter by 1 unit.
 * Trumpet
 * Dramatic entrance
 * When entering a room, fires a big, high damage lazer shot in the direction ahead of the player.
 * Victory Sign
 * Double special bomb gain
 * Any bomb pickups that are not normal bombs will now give the player two of that type of bomb.
 * Weapon chambers can now spawn more weapons when opened.
 * Transfusion
 * Recover charge when damaged
 * Only spawns while playing as Arena Blaster. When damage is taken, refills your charge meter by 1 unit.
 * Trumpet
 * Dramatic entrance
 * When entering a room, fires a big, high damage lazer shot in the direction ahead of the player.
 * Victory Sign
 * Double special bomb gain
 * Any bomb pickups that are not normal bombs will now give the player two of that type of bomb.
 * When entering a room, fires a big, high damage lazer shot in the direction ahead of the player.
 * Victory Sign
 * Double special bomb gain
 * Any bomb pickups that are not normal bombs will now give the player two of that type of bomb.
 * Double special bomb gain
 * Any bomb pickups that are not normal bombs will now give the player two of that type of bomb.