Weapons

Monolith has a total of 14 weapons, each of them with their own unique properties and keywords. Eight of these weapons must be purchased from Kleines' shop in order to use in runs.





Peashooter
The default weapon for Null, D-13, and Arena Blaster. The Peashooter is a rapid-fire single-shot weapon with infinite ammo. Unlike other weapons in the game, it cannot use keywords to enhance its properties. It can, however, be enhanced via the Reserves Upgrade. Whenever the player runs out of ammo for another weapon type, their weapon will automatically switch back to the Peashooter.

Charge Charge icon.png
"The Charge weapon offers some unique advantages and disadvantages. You gotta wind it up first and it gets less accurate as it fires. Oh, but that burst potential is very high, especially at close range. Make a habit of entering rooms with it already primed."

As its name implies, the Charge weapon utilizes a charging mechanic that releases more bullets the longer you charge, allowing the player to store up to 15 bullets. When fired, the bullets shoot out in a burst, like a shotgun.


 * Base Max Ammo: 600
 * Non-Universal Keywords: Surge, Wider Spray, Charges Faster, Piercing, Shotgun Style, Phasing, Ricochet, Instant Hit, Swarming

Vulcan Vulcan icon.png
"Vulcan is your vanilla gun. Point it at somebody you don't like, hold fire and lean back. Lotta Keywords for those things, too. Rarely two alike."

The Vulcan is essentially an upgraded version of the default weapon, with the exception of having more damage and being able to obtain keywords.


 * Base Max Ammo: 500
 * Non-Universal Keywords: Gatling; Align, Triple, Piercing, Ricochet, Split, Phasing, Burst, Homing, Chain Lightning, Instant Hit, High-Caliber, Backshot Swarming

Laser Laser icon.png
"Laser is powerful, precise and most importantly, strikes instantly. Some focus is required. And it'll be hard to turn while firing. In a pinch, it's also excellent entertainment. *purr*"

The Laser is a weapon that fires in a straight line. Its rate of fire is notably low.


 * Base Max Ammo: 70
 * Non-Universal Keywords: Pulsewaves, Crossbeam, Continuous; Charges Faster, Triple, Piercing, Ricochet, Homing, Backblast

Fireball Fireball Icon.png
"Fireball is a high impact weapon. Ideal for when your enemy also has a lot of friends. Just don't get your fur singed, eh?"

The Fireball is a weapon which has an area of damage when the bullet hit the target making it a really strong weapon against waves of smaller enemies.


 * Base Max Ammo: 88
 * Non-Universal Keywords: Overheat, Shrapnel; Homing, Triple, Chain Lightning, Split, Backblast

Revolver Revolver Icon.png
"It might surprise you, but I always had a knack for the Revolver. It's compact, precise, cool and deadly. Just like me. Try to keep track of your shots. Don't get caught with an empty barrel."

The Revolver fires from a six-bullet clip that must reload after being exhausted. Entering a room that has not been cleared automatically refills the clip.


 * Base Max Ammo: 250
 * Non-Universal Keywords: Twinshooter, Finale; Homing, Burst, Triple, Piercing, Shotgun Style, Ricochet, Chain Lightning, Split, Auto-hammer, Swarming

Purchasable Weapons
The following weapons must be purchased from Kleines' shop before they will appear in runs.

Pulsar Pulsar icon.png
The Pulsar has a notably high rate of fire, but a very limited range.


 * Base Max Ammo: 2000
 * Non-Universal Keywords: Split, Align, Triple, Piercing, Homing, Wider Spray, Shotgun Style, Chain Lightning, Backshot, Swarming

Drill Drill icon.png
The Drill fires a large projectile that can penetrate obstacles and pierce enemies. If the player holds down the fire button, a drill will be deployed in front of them and held there. While the drill is deployed in this fashion, it will consume 2 ammo per second.


 * Base Max Ammo: 120
 * Non-Universal Keywords: Drag; Backblast, Homing, Backshot

Sword Sword Icon.png
"Ah, Sword. A classic weapon concept, practically age-proof. Functions from a range, but you really want to get a swing in to maximize that damage. And of course, you can always swat small bullets right out of the air ."

The Sword is primarily a melee weapon that requires the player to get close to their target in order to inflict the most damage. Its range is indicated by a cone in front of the player. Most small bullets are able to be destroyed by swiping them with the sword. Despite being primarily a melee weapon, it still fires a projectile with each attack.


 * Base Max Ammo: 125
 * Non-Universal Keywords: Heavy, Quick, Bloodlust, Knockback, Reflective; Triple, Giant, Lunge

Railgun Railgun Icon.png
The Railgun fires a high damage, fast-traveling beam capable of piercing any enemies it makes contact with. Its accuracy is dependent on how long the fire button is held before being released. If the maximum accuracy is reached while the button is still held, the shot will fire automatically.


 * Base Max Ammo: 75
 * Non-Universal Keywords: Homing, Backblast, Ricochet, Phasing, Charges Faster

Spear Spear Icon.png
The Spear fires a shot that knocks enemies slightly backward and deals damage on contact as well as over a three-second period in which the spear remains embedded. Multiple spears may be fired into an enemy for maximum damage.


 * Base Max Ammo: 150
 * Non-Universal Keywords: Chain Lightning, Homing, Triple, Ricochet, Phasing, Align, Backshot

Thunderhead Thunderhead Icon.png
The Thunderhead fires a large projectile that damages enemies in its proximity via electricity that streams from it to them.


 * Base Max Ammo: 100
 * Non-Universal Keywords: Ricochet, Align, Phasing, Backblast, Charges Faster

Razor Razor Icon.png
"Razor is... unorthodox, to say the least. It offers a lot of offense and defense in equal measure. Weaker foes get shredded as they approach, larger ones not so much. Of course you can just launch them too."

Upon obtaining the Razor, multiple circular blades will appear around the player's ship. When fired, the blades will launch from the ship, piercing any targets encountered, and then return back to the ship. The blades must return back to the ship before they can be fired again. If enemies or destructible obstacles come in contact with the blades that are orbiting the player, they will take constant damage as long as they remain in contact. Contact damage also consumes ammo, but can be a highly effective means of dealing with certain stationary opponents and should not be overlooked.


 * Base Max Ammo: 200
 * Non-Universal Keywords: Chariot, Lance, Instant Recall, Ringshot, Shielded; Triple, Burst, Chain Lightning, Homing, Giant

Runic Runic Icon.png
Obtaining this weapon plays the seal-breaking sound effect and manifests a runic ring around the player ship which lasts for the lifetime of the weapon. Firing the weapon locks on enemies, shooting bursts of bullets with a slight cooldown. The ring respects terrain, shrinking if the ship gets close to it and allowing shots to be fired more accurately.


 * Base Max Ammo: 2000
 * Non-Universal Keywords: Split, Homing, Chain Lightning, Ricochet, Phasing, Triple, Piercing, Align, Instant Hit

Cursed Weapons
Some weapons found throughout the Facility have cursed keywords attached to them. Picking up a cursed weapon heals the player for 2 HP and gives them a permanent 5% damage up, but binds the weapon to the player until it is broken, preventing them from picking up any other weapons. Cursed weapons have unlimited ammo and will break after the player clears an unspecified number of rooms (the number is determined when the weapon is obtained, but hidden from the player). Once the weapon is broken, its curse will no longer affect the player.

Unique Weapons
Unique weapons are rare weapons that have special effects to them. They often have better damage output, but less ammo. They are still tied to a normal weapon type. They can be found as a rare drop in some rooms, such as Vaults, and can be bought in some shops.

There are currently 42 unique weapons total.