Keywords

Keywords are modifiers that affect the properties of weapons. All weapons the player finds in the game will have at least two keywords attached to them, with a maximum of four.

Some keywords are universal to all weapons, but the majority are either shared between some or unique to certain weapons.

Universal Keywords
The following keywords are accessible by all weapons. Aside from "Freeze", all universal keywords must be purchased from Kleines. Infested is unlocked upon purchasing the Swarmer Pack.

Non-Universal Keywords
The following keywords are accessible only by the weapons listed in their row. {| class="wikitable" ! Keyword ! Icon ! Description ! Weapons ! Notes
 * Shotgun Style
 * "'Shoots in bursts of pellets'"
 * Revolver, Charge, Fireball, Pulsar
 * On Revolver, Base Ammo: 250->167; Clip Size: 6->3; shots replaced with clusters of pellets. On Charge, all loaded shots fire in a shotgun burst. On Fireball, Base Ammo: 88->75, fireballs replaced with clusters of explosive pellets. On Pulsar, rapid-fire replaced with quick 20-shot shotgun bursts.
 * Homing
 * "'Homes onto enemies'"
 * Vulcan, Revolver, Laser, Fireball, Razor, Pulsar, Railgun, Drill, Spear, Runic
 * On Vulcan, cannot appear simultaneously with the Align keyword.
 * Ringshot
 * "'Fires all razors at once'"
 * Razor
 * Blade count increased by 1, slower flight.
 * Twinshooter
 * "'Fires in twos'"
 * Revolver
 * Base Ammo: 250->167, Clip Size: 6->3. Each pair of shots only consumes 1 ammo.
 * Burst
 * "'Fires in short bursts'"
 * Vulcan, Revolver, Razor
 * Adds two shots to each firing instance, one in front of the usual projectile and one behind it. On Vulcan and Revolver, reduces fire rate.
 * Charges Faster
 * "'Can be fired quicker'"
 * Vulcan, Revolver, Fireball, Razor, Pulsar, Spear, Runic
 * On Charge, increases shot loading rate; on Laser, Thunderhead and Railgun, reduces reload time between shots.
 * Chain Lightning
 * "'Arcs between enemies'"
 * Vulcan, Revolver, Fireball, Razor, Pulsar, Spear, Runic
 * Causes electricity to arc from a directly damaged enemy to up to two enemies nearby.
 * Continuous
 * "'Fires constantly'"
 * Laser
 * Laser fires for as long as the fire button is held, periodically consuming ammo. Reload time still occurs when fire button is released.
 * Triple
 * "'Fires in threes'"
 * Vulcan, Revolver, Laser, Fireball, Sword, Razor, Pulsar, Spear, Runic
 * Adds two shots to each firing instance on the left and right sides of the usual shot, each dealing 50% damage; in exchange, reload time is increased by 50%. On Laser, added lasers usually diverge from center during shot.
 * Split
 * "'Splits on impact'"
 * Vulcan, Revolver, Fireball, Pulsar, Runic
 * Split projectiles cannot damage the same target as the original projectile. On Pulsar, split shot distance travelled depends on distance travelled by source shot.
 * Giant
 * "'Extra large'"
 * Sword, Razor
 * Piercing
 * "'Goes through the first enemy'"
 * Vulcan, Revolver, Charge, Laser, Pulsar, Runic
 * Gatling
 * "'Weaker, but fires rapidly'"
 * Vulcan
 * Base Ammo: 500->1000; fire rate greatly increased. Vulcan shots replaced by generic bullets fired in a spray.
 * Instant Recall
 * "'Blades recall immediately on impact'"
 * Razor
 * Instant Recall triggers on collision with terrain or the screen's edge.
 * Chariot
 * "'Forms a facade in front of you'"
 * Razor
 * Blades, rather than orbiting, now are arranged in front of the player.
 * Ricochet
 * "'Bounces off of walls'"
 * Vulcan, Revolver, Charge, Laser, Pulsar, Thunderhead, Railgun, Spear, Runic
 * Shots only bounce once.
 * Surge
 * "'Arcs to enemies when fully charged'"
 * Charge
 * Drains ammo to shock one enemy.
 * Phasing
 * "'Warps through boundaries'"
 * Vulcan, Charge, Laser, Thunderhead, Railgun, Spear, Runic
 * Phasing projectiles pass through terrain and wrap around the screen once, being destroyed on second contact with the screen's edge.
 * Align
 * "'Moves with you'"
 * Vulcan, Pulsar, Thunderhead, Spear, Runic
 * Shots react to both movement and rotation.
 * Finale
 * "'Last shot is extra powerful'"
 * Revolver
 * All projectiles of shot that empties the current clip are larger than normal and deal bonus damage.
 * Shielded
 * "'Blades block bullets when idle'"
 * Razor
 * Reduces razor count by 1. Like Sword swings, blades cannot delete large bullets or beams.
 * Knockback
 * "'Pushes enemies back'"
 * Sword
 * Only applies to melee hits.
 * Overheat
 * "'Area of effect damage over time'"
 * Fireball, Sword
 * Shrapnel
 * "'Explodes into bullets'"
 * Fireball
 * Reflective
 * "'Reflects bullets back'"
 * Sword
 * Deleted projectiles spawn bullets
 * Quick
 * "'Increased attack speed'"
 * Sword
 * -15% reload time. Additive with Heavy.
 * Lance
 * "'Forms a line in front of you'"
 * Razor
 * Wider Spray
 * "'Greater spread and damage'"
 * Charge, Pulsar
 * On Charge, +30% damage.
 * Heavy
 * "'Powerful, but slows you down'"
 * Sword
 * Reload time +50%, damage +80%, movement slowed while swinging. Additive with Quick.
 * Bloodlust
 * "'Charged by killing enemies quickly'"
 * Sword
 * Killing several enemies or deleting several bullets in a short time charges the Sword, turning blade and ranged shots yellow and increasing damage. Charged state persists on room changes and teleports, but wears off if the player goes too long without killing an enemy or deleting a bullet.
 * Pulsewaves
 * "'Laser radiates bullets'"
 * Laser
 * Laser segments closest to the player radiate bullets first.
 * Crossbeam
 * "'Radiates side lasers'"
 * Laser
 * Side lasers emanate from midpoint of main laser(s).
 * Backblast
 * "'Knockback nearby enemies on fire'"
 * Laser, Fireball, Thunderhead, Railgun, Drill
 * On Drill, only occurs on launch.
 * Swarming
 * "'Chance of firing a Swarmer'"
 * Vulcan, Revolver, Charge, Pulsar
 * Unlocked via Swarmer Pack
 * Drag
 * "'Drags enemies along'"
 * Drill
 * Slower projectile, but pulls hit enemies onto its tip.
 * Backshot
 * "'Also shoots behind you'"
 * Pulsar, Drill, Vulcan, Spear
 * Shoots behind you at the same rate of fire.
 * Auto-hammer
 * "'Rapidly unloads your entire clip'"
 * Revolver
 * Significant rate of fire increase.
 * Instant Hit
 * "'Shots hit your target immediately.'"
 * Runic, Charge, Vulcan
 * Lunge
 * "'Increased melee damage while dashing'"
 * Sword
 * Tricky to use, but pays for it in damage. Note that it's only melee damage and not the shot that comes from sword when swinging.
 * High-Caliber
 * "'Stronger, but fires slower'"
 * Vulcan, Spear
 * Damage on this weapon is increased, but has a slower rate of fire.
 * Sword
 * -15% reload time. Additive with Heavy.
 * Lance
 * "'Forms a line in front of you'"
 * Razor
 * Wider Spray
 * "'Greater spread and damage'"
 * Charge, Pulsar
 * On Charge, +30% damage.
 * Heavy
 * "'Powerful, but slows you down'"
 * Sword
 * Reload time +50%, damage +80%, movement slowed while swinging. Additive with Quick.
 * Bloodlust
 * "'Charged by killing enemies quickly'"
 * Sword
 * Killing several enemies or deleting several bullets in a short time charges the Sword, turning blade and ranged shots yellow and increasing damage. Charged state persists on room changes and teleports, but wears off if the player goes too long without killing an enemy or deleting a bullet.
 * Pulsewaves
 * "'Laser radiates bullets'"
 * Laser
 * Laser segments closest to the player radiate bullets first.
 * Crossbeam
 * "'Radiates side lasers'"
 * Laser
 * Side lasers emanate from midpoint of main laser(s).
 * Backblast
 * "'Knockback nearby enemies on fire'"
 * Laser, Fireball, Thunderhead, Railgun, Drill
 * On Drill, only occurs on launch.
 * Swarming
 * "'Chance of firing a Swarmer'"
 * Vulcan, Revolver, Charge, Pulsar
 * Unlocked via Swarmer Pack
 * Drag
 * "'Drags enemies along'"
 * Drill
 * Slower projectile, but pulls hit enemies onto its tip.
 * Backshot
 * "'Also shoots behind you'"
 * Pulsar, Drill, Vulcan, Spear
 * Shoots behind you at the same rate of fire.
 * Auto-hammer
 * "'Rapidly unloads your entire clip'"
 * Revolver
 * Significant rate of fire increase.
 * Instant Hit
 * "'Shots hit your target immediately.'"
 * Runic, Charge, Vulcan
 * Lunge
 * "'Increased melee damage while dashing'"
 * Sword
 * Tricky to use, but pays for it in damage. Note that it's only melee damage and not the shot that comes from sword when swinging.
 * High-Caliber
 * "'Stronger, but fires slower'"
 * Vulcan, Spear
 * Damage on this weapon is increased, but has a slower rate of fire.
 * Backshot
 * "'Also shoots behind you'"
 * Pulsar, Drill, Vulcan, Spear
 * Shoots behind you at the same rate of fire.
 * Auto-hammer
 * "'Rapidly unloads your entire clip'"
 * Revolver
 * Significant rate of fire increase.
 * Instant Hit
 * "'Shots hit your target immediately.'"
 * Runic, Charge, Vulcan
 * Lunge
 * "'Increased melee damage while dashing'"
 * Sword
 * Tricky to use, but pays for it in damage. Note that it's only melee damage and not the shot that comes from sword when swinging.
 * High-Caliber
 * "'Stronger, but fires slower'"
 * Vulcan, Spear
 * Damage on this weapon is increased, but has a slower rate of fire.
 * Lunge
 * "'Increased melee damage while dashing'"
 * Sword
 * Tricky to use, but pays for it in damage. Note that it's only melee damage and not the shot that comes from sword when swinging.
 * High-Caliber
 * "'Stronger, but fires slower'"
 * Vulcan, Spear
 * Damage on this weapon is increased, but has a slower rate of fire.
 * "'Stronger, but fires slower'"
 * Vulcan, Spear
 * Damage on this weapon is increased, but has a slower rate of fire.